The Dark Souls Sauce

Making Of / 05 March 2026

Hence Dark Souls is an absolute gem, we delved into the topic to check and see what we can learn from it, and as any cool thing out there we found out a couple of things. Axel goes into the topic giving insight based on our collaborative research for this topic!

 You can check the full video here on youtube: https://www.youtube.com/watch?v=FZ3jL0qCREo
 
 You can also download the PDF file from here: https://visign.com/downloads/visign-webinar-inspired-by-dark-souls

Hope you enjoy it and get inspired to create some souls like artworks!

Hue

3d Update - Dark Shadow

Making Of / 31 March 2022

 Hey everyone! 

 As the ride keeps going with our company we do a variety of things and we recently started getting more into the 3d space. As we go on this road we find out different challenges and also ways to improve how to use a variety of tools.

As a starting point you can check the process bellow and follow our companies profile here: https://www.artstation.com/artwork/YK4gQY


Teamfight Tactics Characters

Making Of / 24 March 2022

We just made another update on Artstation profile where you can follow with the stuff we are creating as a studio! The character art was designed  for the marketing team on Teamfight Tactics.  

Big thanks to the Riot team for offering support and feedback on these characters!

You can follow our studio work here : https://www.artstation.com/snowylizard

You can also find these posts at higher res on artstation here: https://www.artstation.com/artwork/b5OALEhttps://www.artstation.com/artwork/G8g0L1

Thanks and have a great day!



Studio Work Update 2- Riot Games TFT

Making Of / 10 March 2022

 This is our 2nd release on our studio work done for Riot Games. 

It was really fun to produce these images, the workflow was straight-forward and simple. From colored sketches to a modular image built with separate assets, to help use the image for various marketing purposes. 

You can find a link to the image here : https://www.artstation.com/artwork/r92Z45

Big thanks to the Teamfight Tactics marketing team, especially Tori Ero, Sebastian Reeve, and Dave Felton for all the feedback and support.
__________________________________
In Collaboration with Riot Games
Client: Riot Games
Riot Games AD: Tori Ero and Sebastian Reeve

You can also find the images below.


Thank you and have a bright day!


Damnation- The Gothic Game Dev Journal

Making Of / 21 October 2021

 Dear artists, so I am going to start do discuss about a project I worked on. It is a project of fantasy, darkness and of course because we are close to Halloween, about vampires. ( Dracula to be more specific)

 A couple of years ago, I met a guy named Kris, and because we had a great time talking we became friends. He needed an artist to help him create a board game, he needed help with vision, he liked inking and wanted a Darkest Dungeon vibe to it. Things are pretty simple so far, so when we managed to discuss about what he wanted to the project, I asked for creative control of the artistic path this project would go. We had limits in the budget and many other problems occuring spontaneous here and there, but we managed to do whatever we could best to make it happen.

 The first thing I did was building an art direction document, with locations, references, boards and technical development to have a production estimate in place for each asset that was built for the game itself. We discussed each ability and we set up a production workflow for each card.

 The workflow was simple : 

 1. A brief   2.Visual references (use of moodboards from the AD document) 3. Sketching phase ( 3 sketches for each asset) 4.Inking phase

 5. Color Phase  6.FX and filters  7. Final asset with UI/UX and Icons


PS: There were a couple hundred sketches, so there was a lot of sketching :D


After we got a few tests done, we started a discussion about the rooms and the board itself, and we were trying to come up with a cool board, that doesn't become crazy expensive to build. By doing that we did the rooms on the board top view, and that made them look ok regardless of the angle you are sitting at the table - that was a decision made for everyone to enjoy.

Around 9 months pass, and a small team of people made this game happen. The sole responsible person for the UI is Anca Albu, which showcased some amazing skills when it comes to combining the art with the UI. Kris was testing the game and managing the project while I was working on the art of it. Other people got involved along the way and helped with whatever they could to get this off the ground and get it to a final state.

Thank you and hope this would be informative and please show it some love :D

 https://www.kickstarter.com/projects/blacklettergames/damnation-the-gothic-game-0/

PS: If you want to get notified about its release on Kickstarter click on "Notify me" button!